//Inside your update loop, add the following code: //First, get the mouse position Vector2 mousePosition = new Vector2 ( Input.GetAxis("MouseX"), Input.GetAxis("MouseY") ); //Then, use unity's built-in lookAt function to do all the math for you: transform.LookAt(mousePosition);

how to make an object point towards the mouse in unity

//This will work for 2d or 3d platforms //Make sure to call in Update or else it wont work Vector3.MoveTowards(transform.position, taretPos, Qiaternion.identiy)

how to move towards an object unity

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